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Education is a trillion-dollar industry and it’s getting bigger, UNESCO’s Sustainable Development Goal 4 is that every one of its 193 member states spends 4-6% of GDP and/or 15-20% of total public expenditure on education by 2030.

The sector is growing because there are more young people to be educated. But also because the level of education among the global population is increasing. The UN’s Millennium Development Goals aimed for universal primary education by 2015.

By 2015, 91% of children in developing regions were enrolled, up from 83% in 2000 — an increase of 43 million children.

Since 1970, there has been a massive expansion in tertiary education around the world. As universities have become more accessible, enrolment has soared. On average, 36% of today’s young adults in OECD countries are expected to graduate at least once from tertiary education before they are 30.

The greatest expansion has taken place in Asia. Korea has the highest proportion of graduates: 67.7% of 25-34 year olds have been through tertiary education.

Digital disruption is everywhere. Classrooms, lectures and textbooks are giving way to innovative new teaching methods. One of the major advancements is digital distribution, which means students can experience more personalised content and enjoy greater access to university courses. We have seen this in the Massive Open Online Courses (MOOCs) offered by a variety of providers including Coursera and EdX.

University students are demanding more from technology in the classroom and the campus. Digital natives are entering university with greater digital expectations – they want high performing technology in their educational and administrative experience which reflects the connectivity that they experience in their daily personal lives. The kinds of new technologies emerging have the potential to transform the student learning experience.


LOL ecosystem will empower everyone to gain world class education using blockchain technology and our immense experience through our unique concept. Unlike Traditional education system LOL will reduce the barriers through its Decentralized DIGITAL LEARNING MATERIALS marketplace for testing & certifications from European International University.

LOL’s use of blockchain based certification and referencing including introduction of FINGER PRINT DIGITAL PERSONALITY TESTING using AI & Blockchain fundamentals for storing unique characteristics of candidates will match them to recruiters & university courses & degrees.

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The team behind the LOL project already owns and runs international kindergartens, primary and second schools ( A business school ( for the past 20+ years, as well as most recently, added a French Government recognized and internationally accredited university ( to their already fascinating portfolio.

The company has been offered to go public on traditional stock market to raise funds to further expand its operations in countries like Myanmar, Guinea (West Africa) and the like. However, being one of the most progressive thinking organizations, the team has instead decided to go public on the blockchain (decentralized) space to allow for the wider participation of the masses, not the classes, in the further growth and development of the company and all of its business divisions .

LOL Coins are tokens, based on the Ethereum blockchain technology. It is the core asset of the new Learn Online education ecosystem. Users possessing LOL Coins can exchange them for buying digital education on the marketplace.


LOL Coins are tokens, based on the Ethereum blockchain technology. It is the core asset of the new Learn Online education ecosystem. Users possessing LOL Coins can exchange them for buying digital education on the marketplace.


Any Platform
LOL Platform will take a shot at work areas, cell and tablets utilizing the application.

The decentralized advanced learning market is put with numerous wellsprings of pay.

Winning Team
Educator/Teacher Certified Staff, Certified Technologists and Recruitment as of now accessible.

Direct Rss Feed
News/direct data about new courses, confirmation, enrollment, guiding administrations.

About The LOL COIN Token

There will be an internal token that can be used within the platform and have certain advantages. This will be called "LOL" as token symbol. It will be developed on the basis of Ethereum blockchain and will be in ERC20 standard. Security Token Offerings (STO) as the model selected the fund formation. One LOL token price is $ 0.07. Payments will be accepted as ETH.

Token Details

Token Type: Utility

Total Token Supply: 1.5B LOL

Purchase Methods: BTC, ETH, USD

Target on Crowdsale: $42,000,000

Soft Cap: $10,000,000

Security Token Offerings (STOs) are more regulated and more credible Initial Coin Offerings (ICOs). ICOs sound like Initial Public Offerings (IPOs), but they’re not real securities–STOs are the real IPO equivalent. Both are Security and Exchange Commision (SEC) compliant and return investors with real-value. LOL COIN are doing an STO because they want to promote trust and give our investors the kind of returns that make them advocates for the long-term success of the company. The token-holders will get 11.5% of every transaction charge that flows through the LOL ecosystem.

Token Distribution

55%: STO

6%: Advisor

4%: bounty/Communities

15%: Team

20%: University Reserve Fund

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Use of Funds

45%: LOL Ecosystem Development

20%: Marketing

20%: Operating Costs

10%: Legal and Admin

5%: Educational Reserve/Fund


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