eSports has developed a massive global following, comprising of a hybrid of keen participants, enthusiasts and spectators. At least 30 major events –and counting- are listed as recurring annually around the world. The influx of people into the cryptocurrency market has made an astronomical rise in the adoption of blockchain technology. Numerous supporters, investors from different field of professions and businesses around the world have embraced new technological innovation which has helped reshape the world. Basically the rise of cryptocurrency and subsequent attention brought to blockchain technology has prompted nearly every industry to evaluate the benefits of integrating the technology into their operations One firm at the forefront of this innovation is eSports.com, a blockchain-based eSports platform that recently launched its ICO with a mission to be the standard cryptocurrency for all of eSports. We will sponsor players, teams and tournaments and we will increase the existing cash prize pools by adding ESE tokens. We will empower gamers!
eSports.com is a blockchain-based eSports platform that recently launched its ICO. The goal of the platform is to create the home of eSports and “become the biggest content community platform worldwide.” The creators of the platform want to lift eSports coverage to the next level, making it rival today’s sports TV coverage.
eSports is creating the biggest eSports portal in the world. This high quality experience, meaningful to our gamer friends and fans, will enable them to create, curate, share and enjoy great content together, or even participate in and contribute to events.
eSports's mission is to be the standard cryptocurrency for all of eSports. We will sponsor players, teams and tournaments and we will increase the existing cash prize pools by adding ESE tokens! We will empower gamers!
eSports Ecosystem (ESE) is an ERC20 token that is designed for the gaming industry. The token will be used for various purposes, e.g. payouts, tournament entry fees, etc. The users who keep tokens in their ESE wallets will benefit from staking rewards, i.e. the wallets will automatically accumulate additional ESEs depending on the number of tokens the user holds. The solution also envisages a loyalty reward that will be distributed together with the daily staking reward. The amount of this reward depends on the number of ESEs held and will be distributed every 7 days
The challenge is to grow to be the usual cryptocurrency for all eSports. The venture of the team's token, the eSports environment(ESE) is to create a digital currency to bring fee to the eSports atmosphere. This cryptocurrency may be used for many things: as cryptocurrency payouts to the players, as an entry charge into tournaments, to change for merchandise on-site or online and most significantly, this cryptocurrency might be used for the growth and facilitation of the esports atmosphere. 17% of the entire preliminary deliver could be saved in a public wallet and we are able to use the one's price range to offer lower back to the esports environment by means of adding to prizes pools, with the aid of sponsorship players, teams and tournaments, for charities, for gaming scholarships, for advertisement to bring attention and growth to esports among others things.
PROBLEMS eSports SEEKS TO SOLVE
Many tournaments have low payout prize pools which makes it very difficult to make a living as a professional gamer.
Many tournaments simplest pay out the top 3 to top 10 except you're inside the higher echelon of ability level, it's miles very hard to attain the payout.
Many tournaments organizers lose cash or attain very little rewards for organizing activities. Like an awful lot as they prepare those occasions for the passion, it isn't always sustainable lengthy-term if they are constantly losing cash.
As we have observed, only a few game enthusiasts are lucky and skillful enough to make a full-time residing from their passion. Meanwhile, informal gamers do now not earn anything and that is damaging to the environment. ESE will empower all game enthusiasts via creating a digital foreign money for the esports ecosystem a good way to complement the current fiat payout structure and reward now not just the top echelon of gamers but additionally reward informal gamers. There are three important issues and we've mentioned the 3 answers below.
We can supplement the fiat payouts by using including ESE tokens from the network wallet in order to increase the cost of the entire prize pool.
Via growing the prize pool, this can permit event organizers to broaden the payout structure. For instance, as opposed to just the 10 getting paid, now the top 100 finishers also can earn through triumphing some ESE tokens. Sounds great right?
We will also help sponsor activities and upload to their revenue circulation by using giving event organizers ESE tokens. We are able to empower tournament organizers and reward them with ESE tokens from the community wallet.
How It Works?
eSports breaks its coverage into three main areas, including:
All users can participate in creating content for these three areas by writing guides or producing videos. Users earn compensation in the form of eSports.com Reward Tokens, or ESE.
The end result is the creation of “the biggest eSports portal in the world” – or at least that’s the goal. That portal will incentivize the creation of high-quality educational content, entertainment, and statistics. Users who produce the best content will rise to the top of the platform, and they’ll be incentivized further in the form of ESE rewards.
The ESE will be the in-platform currency and rewards program. Anything on the platform can be purchased with ESE. The company may also release a betting platform built around ESE – although the launch of their gambling platform is contingent on “the legislative environment in Malta.”
In addition to the three content areas listed above, there are two core parts of the eSports.com ecosystem, including “The Economy” and “The Raffle”.
eSports.com plans to tokenize its platform as much as possible. ESE tokens can be spent on a variety of products and services within the eSports.com ecosystem. Here are the core parts of the company’s economy:
Buy hardware, games, in-game content, and apparel from the eSports.com shop
Buy coaching lessons, learning videos, tutorials, and 1-on-1 strategy advice in the eSports university from coaches and community members (users can also earn ESE by offering lessons or coaching themselves, or by producing videos)
Unlock exclusive content, like a unique line of gamer apparel or access to subscriber-only videos (early backers will receive access to unique items that can only be purchased for ERT, including t-shirts, in-platform perks, and profile icons indicating your status as a founding member)
Reward others for creating content and be rewarded yourself (“very similar to Reddit gold”, explains the eSports.com whitepaper)
Unlock premium subscription tiers that provide access to different icons, colors, or customization options
eSports.com will launch a raffle where each smallest unit of ESE(the Satoshi equivalent of an ESE) acts as a ticket to participate. All details of the raffle will be released at a later point in time, and a jackpot will be created based on the company’s earnings during that time period. Whoever wins the raffle will be awarded the full prize money, paid out in cryptocurrency.
The raffle is technically a form of gambling. In order for the raffle to legally take place, eSports.com will need to apply for a gambling license. The developers are in the process of acquiring that license.
COMPETENT TEAM AND PARTNERSHIP
Esports.com project has recently entered into partnership with some leading Gaming and esports firms, also the team behind the project has good record of experience in the industry This is an edge over other competitors in the crypto space.
The platform has an all-in-one solution that covers every possible subsystem needed on the board. In fact, other esports providers will become Esports customers.
Unlike other Gaming platform where investors are faced with challenges of technical know-how, eSports.co has easy features that anyone can easily use or operate
The eSports project has a huge support, you can check out the telegram group with over 11k members, Twitter and Facebook also has a huge followers.
Unlike other project that struggles to survive after crowdfunding, the eSports project has an already available market waiting for it launch. It will interest you to know that the project has sponsored some players.
Token Sale and ICO Details
The initial coin offering is ongoing and the soft cap has already been reached. eSports Ecosystem (ESE) is an ERC20 token that is designed for the gaming industry. The token will be used for various purposes, e.g. payouts, tournament entry fees, etc.
See more information below;
Pre-Sale: September 15th, 2018 – September 30th 2018
Presale Hard Cap: 1,270,000,000 ESE
Price per token: $0.0019 USD
Public Sale: October 10th, 2018 – October 31st, 2018
Price per token: $0.0039 USD
Public Sale Hard Cap: 5,060,000,000 ESE
• Token ticker: ESE
• Total time supply: 10,000,000,000
• Maximum token supply: 30,000,000,000
• Pre sale dates: 15th to 30th September 2018
• Pre sale price: $0.0019
• Public sale dates: 10th to 31st October 2018
• Public sale price: $0.0039
• Total Hardcap: $22,147,000 USD
In total, 40% of the total supply of tokens is available during the ICO. The remainder is split between the team (20%), company cold storage (20%), buffer (10%), investors (5%), and bonuses (5%). There’s a total supply of 60 million tokens.
FOR MORE INFORMATION PLEASE VISIT THE LINKS I HAVE PROVIDED BELOW;
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