Hey guys, guess what’s new in the crypto space. Today i bring to u Reality Clash.First of all, What is Reality Clash?
Reality clash is a unique augmented reality mobile gaming platform which will be available on both android and IOS. Reality Clash is a First Person Shooter (FPS) combat game. FPS games are the biggest games genre in the world ,FPS games dominate sales charts today and also has generated great revenue. Also, Reality Clash’s goal is to be the most comprehensive and advanced social augmented reality combat game in the market, backed by the Etherum Blockchain. Reality Gaming Group will be raising a minimum of $1.5m through an ICO token sale. Ether is used as the primary cryptocurrency from which Clash Coins are purchased.
FEATURES OF REALITY CLASH
Location Based Augmented Reality Being able to accurately place players on the map using real time geo location technology 3D overlays to show stylized versions of the real-world buildings, that can be used to hide behind etc.
Dynamic Backend Using middleware and bespoke engineering solutions to develop a dynamic BaaS that can evaluate all player actions / locations and change the gameplay accordingly e.g. place adverts and rewards in real-world locations
Augmented Reality Gameplay A fun and addictive AR game mechanic within real-world environments that takes information from a combination of sources such as GPS, WiFi, accelerometers, camera feed
Integrated Marketing Opportunities Framework for allowing adverts to be associated with real-world locations and reward players who arrive at these destinations, all controllable from a central server
Also not only these, Reality clash also contains other awesome asides the summary of others.
A new revolutionary gameplay
No attachments or add-ons
Uses the phone’s camera, presenLng an augmented reality picture on the phones screen
Real world buildings have an impact on gameplay
Connect to friends in real-Lme using geo map technology
Join private teams and tournaments or go full out street combat mode
Trade and sell your weapons through the Reality Clash plaSorm or secondary markets for money
Speculate on weapons and become a virtual arms dealer
Lets checkout Reality Clash’s Gameplay.
Train and grow as a Reality Clash player,
facing and fighting against enemies in their local environment.
Familiar places are now your battle fields
The people in your surroundings are either your allies or enemies
Build you own headquarters
Set up battles in real life environments
2 player or full team mode
Also you can Invite friends and set up battles in real life environments; parks, fields, woodland, businesses Visit gaming points (retail shops) to collect Reality Clash coins — example go to Starbucks and receive 10 free coins Equip yourself with different weapons, armor and health packs Unlock new weapons, functions and achievements, explore your surroundings, and conquer your own city.
Revenue channels for Reality clash (How Reality Clash will make money)
- In-App purchases Buy Reality Clash coins RCC Gold can be purchased during the token sale RCC Silver can be purchased from the iPhone & Android app stores when the game launches
Here contains everything you need for combat
Full selection of weapons
Full selection of ammo packs
Health booster packs
Gun and ammo bundles
• Special rewards
Trading Platform All armory & RCC Gold will be ECR-20 tockenized Sell or trade on the Reality Clash platform or secondary markets
About the trading platform. Token sale participants can trade or sell RCC Gold coins and weapons. RCC Gold coins will never be offered again and will be have special in-game features. RCC Gold coins will become very valuable on the Secondary market Make money by selling or trading Gold coins and excusive weapons
Advertising In Game advertising and marketing opportunities built into the app. In-game video advertising and promotional gaming points.
Using augmented reality businesses and retailers can be marked on the map as safe houses, ammo points and bank points
We drive traffic to retailers — they pay Reality Clash
Special offers can be made in partnership with stores. For example, go to GAME retail stores, buy a game and get free Reality Clash Coins to use in the game
We control where the gaming points can be and can auto-create them, so there will always be gaming points close to the player.
Direct gamers to a selected location with in-app advertising
Advertising videos at each Gaming Point
Asides the pre-stated features, this also applies to reality clash
Real clash has ERC-20 armory is the online store
All in-game content will be ERC-20 tokenized with a Blockchain-based trust list.
Buy a wide range of weapons, ammuniLon and armory
The weapons available in the token sale will be limited ediLon, designed exclusively for the token sale
The RCC Gold coins gives you the opportunity to acquire weapons and armory that no one else will have
The token sale weapons will be available from 1st November
RCC Gold can be used in the game at launch or traded and sold through the Reality Clash plaSorm or secondary markets immediately for money.
Speculate on weapons
Become a virtual arms dealer or simply enjoy your tacLcal advantage by playing the game!
The pre-sale will start 1st Aug — 28th Aug 50,000,000 RCC will be available during the pre-sale.
Pre-sale bonus is 50%.
Minimum investment is 50 ETHER
The Token Sale will start on: 29 Aug — 29 Sept 2017
50,000,000 RCC tokens will be available with the following free bonus tokens on a first come basis.
Once tier one sells out it moves to Ler two and so on. No minimum investment.
Tier one 20,000,000 RCC with 50% bonus coins
Tier two 15,000,000 RCC with 30% bonus coins
Tier three 10,000,000 RCC with 10% bonus coins
Tier four 5,000,000 RCC with no bonus coins Any unallocated or unsold RCC Gold will be burned
Minimum objecLve: 7500 ETH
Max RCC sold by crowdsale: 100,000,000 (50% pre sale / 50% crowd sale)
Bonus Coins: 40,500,00
Team & Advisors: 8,500,000
Bounties: 1,000,000 Total: 150,000,000
Website : reality-clash.com
At 23:59 on 29 September 2017, or when the hard cap is raised (whichever is occurs first) the ICO will end
The brain behind the original idea of Reality Clash, Morten Rongaard has been a huge video games fan with a long history and experience in the field of online markeLng. As the CEO of Wehoo, a world class web and design agency, Morten has collaborated with different companies and knows how to use his imaginaLon to surpass any challenges and to move all boundaries. Morten is one old-school and hardcore Counter Strike fan who has been playing the game since it has been released. He also enjoys console gaming — InternaLonal Karate, Crown of Ardania and Moostone, on Amiga and Commodore 64 console
Tony has been involved in the games industry since the late 80’s, originally creaLng games for Sega Mega Drive and Nintendo SNES. When the original PlaystaLon was launched Tony released one of the first ever PlaystaLon games. Since those early days Tony has become a successful entrepreneur most recently founding TeePee Games, which launched the award winning social network for gamers called GamesGRABR. Previously Tony was the CEO and Co-Founder of mobile games publisher Player X and spearheaded the company from a two person start-up in 2004 and developed it into Europe’s largest mobile games distributor. The company was named by Library House as the fourth fastest growing VC backed company in the UK before it was acquired by Spanish mobile content company ZED.
Paul has been in the games industry since 1996 in Lead Programmer roles for the first half of his career, then progressing to Executive Producer and subsequently Studio Head for successful video games developer Zoe Mode. He has led numerous, creative and technically challenging projects for some of the biggest publishers in the industry including Microsoft, Activision and Sony, and combines a clear understanding of the entire game development process, with a strong eye for detail and a passion for creativity and embracing new technology. Most recently, Paul is co-founder of Near Light, a new developer creating cunning edge VR games and experiences for PlayStation VR, Oculus and Vive
Having completed a degree in Fine Art, Ben undertook an MA at Middle sex University where he was introduced to algorithmic ally generated artwork and 3D graphics. With the release of the PlayStation, 3D gaming was brought to the mass-market and gave Ben the opportunity to bring his two passions of gaming and CG artwork together. Ben started his career in 1996 as a graphic artist, rising quickly to lead artist and then to Art Director. His background in traditional media coupled with his technical understanding of computer graphics, allowed him to communicate across all disciplines to ensure his vision was realized
Below are the links to Reality Clash
official webpage: https://reality-clash.com
My bitcointalk Profile: https://bitcointalk.org/index.php?action=profile;u=1048662
My Youtube channel: https://www.youtube.com/channel/UCoKb8l6T6TN3dk9_9CvTnvw